Description
WHAT YOU DO AT AMD CHANGES EVERYTHING
At AMD, our mission is to build great products that accelerate next-generation computing experiences—from AI and data centers, to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you'll discover the real differentiator is our culture. We push the limits of innovation to solve the world's most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond. Together, we advance your career.
SMTS SOFTWARE DEVELOPMENT ENGINEER
Who you are:
An experienced engineer to optimize and stabilize the existing HIP/ROCm compiler and runtime stack in support of HIP enablement on professional applications.
With a focus on performance analysis, and targeted optimizations rather than new feature development or new GPU architecture bring-up. The goal is to improve performance, correctness, and reliability of real-world applications by addressing bottlenecks and inefficiencies in the compiler and runtime.
You will have strong low-level debugging skills and the ability to understand how application workloads interact with compiler output and runtime behavior.
KEY RESPONSIBILITIES:
Review and analyze existing compiler and runtime code to identify performance and scalability bottlenecks
Implement targeted optimizations in the HIP/ROCm compiler and runtime to improve real-world application performance
Analyze generated GPU code (IR, ISA) to reduce register pressure, improve memory access, and increase occupancy
Debug and resolve performance regressions and correctness issues impacting ISV workloads
Use profiling and tracing tools to correlate application behavior with compiler/runtime inefficiencies
Work closely with ISV enablement engineers to prioritize fixes based on application impact
Collaborate with core compiler, driver, and hardware teams when deeper root-cause analysis is required
PREFERRED EXPERIENCE:
10+ years of professional experience in low-level systems, compiler, or GPU software development.
Strong C/C++ skills with experience working in large, performance-critical codebases
Solid understanding of compiler internals
Strong knowledge of GPU architecture and execution models
Proven ability to analyze disassembly / generated GPU ISA
Experience debugging complex issues across compiler, runtime, and application boundaries
Strong Linux development and debugging experience
NICE TO HAVEEXPERIENCE:
Experience with ROCm software stack
Familiarity with AMDGPU backend and ISA
Exposure to content creation, CAD, and simulation applications
ACADEMIC CREDENTIALS:
- Bachelor's or Master's degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent
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Benefits offered are described: AMD benefits at a glance.
AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee-based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third-party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law. We encourage applications from all qualified candidates and will accommodate applicants' needs under the respective laws throughout all stages of the recruitment and selection process.
AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD's “Responsible AI Policy” is available here.
This posting is for an existing vacancy.
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